Interface: RepeatChangeEvent
Represents the event emitted when a player's repeat mode changes.
Property Type Description Optional typestring = "repeat" Constant string indicating the event type. actionstring = "dynamic" | "track" | "queue" | "none" The action performed on the repeat mode. previousRepeatstring = ("dynamic" | "track" | "queue") | null The previous repeat mode, or nullif unknown.currentRepeatstring = ("dynamic" | "track" | "queue") | null The current repeat mode, or nullif unknown.