Type: PlayerStateUpdateEvent
Represents an emitted event describing a specific change in the player's state.
This is a discriminated union of multiple event types, each with its own structure.
Property Type Description Optional changeTypePlayerStateEventTypes Discriminator indicating the type of state change. detailsOne of: TrackChangeEventPauseChangeEventQueueChangeEventConnectionChangeEventAutoplayChangeEventChannelChangeEventVolumeChangeEventRepeatChangeEventFilterChangeEventThe payload object specific to the type of change.