PlayerStateEventTypes
Represents the supported events when the player state changes.
- Enumeration Members
| Member | Value |
|---|---|
| AutoPlayChange | "autoPlayChange" |
| ConnectionChange | "connectionChange" |
| RepeatChange | "repeatChange" |
| PauseChange | "pauseChange" |
| QueueChange | "queueChange" |
| TrackChange | "trackChange" |
| VolumeChange | "volumeChange" |
| ChannelChange | "channelChange" |
| PlayerCreate | "playerCreate" |
| PlayerDestroy | "playerDestroy" |
| FilterChange | "filterChange" |
AutoPlayChangeโ
Autoplay state of the player changes.
ConnectionChangeโ
Connection state of the player changes.
RepeatChangeโ
Repeat state of the player changes.
PauseChangeโ
Pause state of the player changes.
QueueChangeโ
Queue of the player changes.
TrackChangeโ
Track of the player changes.
VolumeChangeโ
Volume of the player changes.
ChannelChangeโ
Channel of the player changes.
PlayerCreateโ
Player is created.
PlayerDestroyโ
Player is destroyed.
FilterChangeโ
Filter is changed.