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Version: v2.10.0

PlayerStateEventTypes

Represents the supported events when the player state changes.

MemberValue
AutoPlayChange"autoPlayChange"
ConnectionChange"connectionChange"
RepeatChange"repeatChange"
PauseChange"pauseChange"
QueueChange"queueChange"
TrackChange"trackChange"
VolumeChange"volumeChange"
ChannelChange"channelChange"
PlayerCreate"playerCreate"
PlayerDestroy"playerDestroy"
FilterChange"filterChange"

AutoPlayChangeโ€‹

Autoplay state of the player changes.


ConnectionChangeโ€‹

Connection state of the player changes.


RepeatChangeโ€‹

Repeat state of the player changes.


PauseChangeโ€‹

Pause state of the player changes.


QueueChangeโ€‹

Queue of the player changes.


TrackChangeโ€‹

Track of the player changes.


VolumeChangeโ€‹

Volume of the player changes.


ChannelChangeโ€‹

Channel of the player changes.


PlayerCreateโ€‹

Player is created.


PlayerDestroyโ€‹

Player is destroyed.

FilterChangeโ€‹

Filter is changed.